Shiyong Liu
I'm a research scientist at Huawei Noah's Ark Lab in ShenZhen, China, where I work on a small team that mostly works on 3DGS.
At Huawei I've worked on Large Scene Reconstruction, Camera Poses Estimation, Motion Capture, VR, Multi-model Recommendation & Search, Defect Detection and Machine Vision. I did my Master degree at National University of Defense Technology (NUDT) .
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Research
I'm interested in 3D computer vision, including camera pose estimation, motion capture and 3D reconstrucrion. Some papers are highlighted .
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OccluGaussian: Occlusion-Aware Gaussian Splatting for Large Scene Reconstruction and Rendering
Shiyong Liu ,
Xiao Tang ,
Zhihao Li ,
Yingfan He
ChongJie Ye ,
Jianzhuang Liu ,
Binxiao Huang
Shunbo Zhou
Xiaofei Wu
arXiv , 2025
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arXiv
A method for accelerating and enhancing large-scale 3D scene reconstruction via occlusion-aware camera clustering and region-based Gaussian culling.
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Direction-Aware Hybrid Representation Learning for 3D Hand Pose and Shape Estimation
Shiyong Liu ,
Zhihao Li ,
Xiao Tang ,
Jianzhuang Liu ,
CVPRW , 2025,
First Place in HO3Dv2/v3 leaderboards for the metric of PA-MPJPE
arXiv
A method for 3D hand pose/shape estimation, fusing implicit image/explicit 2D joint features with pixel direction info, reducing motion jitter via confidence-based prediction.
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SpecTRe-GS: Modeling Highly Specular Surfaces with Reflected Nearby Objects by Tracing Rays in 3D Gaussian Splatting
Jiajun Tang ,
Fan Fei ,
Zhihao Li ,
Xiao Tang ,
Shiyong Liu ,
Youyu Chen ,
Binxiao Huang ,
Dave Zhenyu Chen ,
Xiaofei Wu ,
Boxin Shi
CVPR , 2025,
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arXiv
A method for enhancing 3DGS with ray tracing for specular inter-reflections, separating specular/rough surface types and optimizing geometry to improve rendering accuracy and enable scene editing.
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Decoupling Appearance Variations with 3D Consistent Features in Gaussian Splatting
Jiaqi Ling ,
Zhihao Li ,
Bingxiao Huang ,
Xiao Tang
Jianzhuang Liu ,
Shiyong Liu ,
Xiaofei Wu
Fenglong Song
Wenming Yang
AAAI , 2025
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arXiv
A method for decoupling appearance variations in a plug-and-play and efficient manner.
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Vastgaussian: Vast 3d gaussians for large scene reconstruction
Jiaqi Ling ,
Zhihao Li ,
Jianzhuang Liu ,
Shiyong Liu ,
Yangdi Lu ,
Xiaofei Wu
Songcen Xu
Youliang Yan
Wenming Yang
CVPR , 2024
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arXiv
An approach for large scene reconstruction that enabling fast optimization and high-fidelity real-time rendering.
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Mirrorgaussian: Reflecting 3d gaussians for reconstructing mirror reflections
Jiayue Liu ,
Xiao Tang ,
Freeman Cheng ,
Roy Yang ,
Zhihao Li ,
Jianzhuang Liu ,
Yi Huang ,
Jiaqi Lin ,
Shiyong Liu ,
Xiaofei Wu
Songcen Xu
Chun Yuan
ECCV , 2024
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arXiv
MirrorGaussian achieves high-quality and real-time rendering in scenes with mirrors, empowering scene editing like adding new mirrors and objects.
Thanks for Jon Barron's website open source
source code .